|
Port # |
In or Out |
Port Name |
Port Function (LSB is listed 1st) |
|
0 |
I |
Status |
health, energy, type |
|
1 |
I |
Time |
1/100 seconds ? |
|
2 |
I |
Keyboard |
Each key pressed is a bit high |
|
3 |
I |
Analog |
MouseX, MouseY, JoyX, JoyY |
|
4,5,6 |
I |
Position |
(x y z) [m/10] |
|
7,8,9 |
I |
Avoid |
(x y z) |
|
10 |
I |
Target Status |
health, energy, type |
|
11,12,13 |
I |
Target Pos |
(x y z) |
|
14 |
I |
Com RX |
Data on same channel as Tx, x, y, z |
|
15 |
O |
Target Request |
Seek: 0=any or ID#, Boolean: 0=equal 1=not equal 2=less 3=greater |
|
16,17,18 |
O |
Look (primary aim) |
(x y z) |
|
19,20,21 |
O |
Secondary Aim |
(x y z) |
|
22,23,24 |
O |
Move |
(x y z) |
|
25 |
O |
Fire Control |
Primary weapon, Fire-rate, Secondary weapon, Fire-rate |
|
26 |
O |
Com TX |
data, strength, channel |
|
27 |
O |
Limb Control |
Limb# [6 LSbits] + (0=global, 1=local) + (0=position, 1=vector) |